![]() That didn’t go down to great either, with a video of the conference sitting at 3.6k dislikes and 132 likes. ![]() In a video that has since gone viral, one fan reflected the mood in the room and asked the developer if it was an out of season April Fools' joke.įollowing the announcement of Diablo Immortal, Blizzard executive producer Allen Adham took part in a press conference and explained that over time the developers had been playing more mobile games, adding that more of Blizzard’s games would be coming to mobile. The Diablo game, made in collaboration with NetEase, was revealed to be coming to mobile at the peak of Blizzcon 2018.įans were not happy and have since made their voices heard. And there's a little bit of kind of a weird thing of like, "Hey, do you want the way that you play battle pets to be on mobile? Do you want that to be the only way? How do we think about it relating to the main game?" We haven't really come up with a great answer, obviously", he added.Activision Blizzard has labelled the fan reaction to Diablo Immortal’s mobile reveal as muted during an investors call following its Q3 financial reveal. Having spent a good chunk of his time in Blizzard overseeing World of Warcraft, Brack was asked whether we could see a World of Warcraft battle pet mobile game. Their key focus, however, is to deliver the franchises, characters and worlds they have to every conceivable platform. In spite of nightmare reception at BlizzCon, the company remains optimistic and are excited to see what fans think once they've seen it. ![]() ![]() ![]() Nevertheless, Brack is well aware that mobile is the largest gaming platform, and that the company cannot miss an opportunity to offer some "authentic" Blizzard experiences on these devices. We have strong roots in console from the very early days, but we've been a primarily PC developer for a very long time and that's not going to change", he stressed. "We're not going to become a mobile-only company. Brack spoke to GameInformer, where he reminded that Blizzard have more titles in development than ever before, and as confirmed by executive producer Allen Adham - many of them are based on their IP, of course. ![]()
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